Thanks to Stirante for helping me tweak the model materials. You can also choose different presets, the "Default" setting includes all features, the " Opaque hitbox collision" setting disables visibility through blocks, the " No head position ray" setting disables the head ray cast, and the "Rainbow hitbox" (new update) is self explanatory, it makes the hitbox rainbow color.Īdditional notes: The hitbox visibility becomes tinted when the player equips armor, but still can be seen through solid surfaces.
This new update now includes an RGB setting for the hitbox model. The hitbox display also accommodates for the shift in hitbox size when the player is swimming. I made a non-pixely godbridge crosshair (I think) bNico3Fruit f16x (With Godbridge Crosshair) MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere. An instance can be opened for each channel. Crosshair is a local plugin, which means it is associated with a channel. This resource pack functions fully on servers, such as Cubecraft, The Hive, and more. Crosshair Crosshair is a simple plugin to draw crosshairs labeled with the position of the cross in pixels coordinates, WCS coordinates, or data value at the cross position. Additionally, the bottom corner of the hitbox shows an X axis (red), Y axis (green), and Z axis (blue) reference in respect to player position. You can see hitboxes and the head ray cast of other players through walls.
It also comes with extra utilities and features. Unlike some currently existing hitbox resource packs out there, this pack preserves player position and does not transform the hitbox along with player rotation, authentic to the real hitbox the display acts similarly to Java Edition (0.6 x 1.8).